| Excerpt from ‘The
Mars Conquest’, a work in progress, by James Oberg (www.jamesoberg.com)…
A shorter version of this chapter appeared as an article on the now-defunct
www.galaxyonline.com web site.
Scenario: Mars Medical Emergency
The view from Mission
Control in Houston was grim. On the television screen, one of the astronauts
– by bad luck, the team physician – lay badly injured and
unconscious on a worktable. The crew commander, still dazed from the accident,
sat back in a chair, in a corner of the screen. The other astronauts worked
through emergency medical checklists in a frantic attempt to diagnose
and treat the trauma that was killing their crewmate.
And worst of all, all
of the specialists and all of the knowledge in Mission Control were helpless
to intervene directly. The medical emergency was on Mars, so the round
trip signal time meant that what Earth was seeing had already occurred
many minutes earlier. Any advice radioed to the people at the scene of
the crisis would probably not arrive until after the right – or
wrong – decisions had already been made.
"Here's what we're
going to do," proclaimed the Flight Director to his control room
team. "Follow the checklists and anticipate where they will be by
the time our words reach them. Predict the options that will face them,
advise them of what we see as the best course. Specify steps to back out
of any wrong paths they may have blundered into.
"Each of you has
a special team," he continued. "Let's get to work." The
flight Director thought about proclaiming that failure was not an option,
but didn't want to distract them.
*****
This is not an imaginary
scene; the events actually occurred, but it was only a drill. As part
of a spaceflight medical emergency simulation staged at a medical conference
late in 1997, I had organized the activity to exercise the participants'
medical knowledge and also to drive home some specific lessons about emergency
medicine in 'extreme environments.'
The conference, entitled
'Pushing the Envelope II: Medicine on Mars,' had been sponsored by the
Center for Aerospace Medicine and Physiology at the University of Texas
Medical Branch in Galveston, Texas. The program chairman, Dr. Patricia
Santy, was an international expert on spaceflight psychology and on astronaut
selection.
The medical exercise itself
was hosted by the Burke Baker Planetarium at Houston's Museum of Natural
Sciences, in their 'Challenger Center,' where grade school students go
through mock space missions. Some students sit in the 'Mission Control'
room, with real consoles, minicams and data screens. Others work in the
'space base' room upstairs, with research equipment, a mock space suit
and other gear appropriate to space explorers. Television cameras link
the two rooms together.
For this more advanced exercise,
each participant had a packet of information on 'Ares Base,' with references,
charts and background data. The information described the Martian environment,
the base hardware, the crewmembers' medical histories and other key data
that would be needed to make the right decisions to save their lives.
Page 1 contained the 'Handover
Briefing.' It told how this was the crew's 146th day on Mars. They had
spent 310 days on the way out from Earth, then had relieved the previous
crew who had set up the base. These astronauts were not scheduled to leave
Mars for another 18 months. "It
is now 20:00 GMT on Earth," the briefing stated. "This is 6:30
AM on Mars, sunrise at Ares Base, where the season is early autumn.
"A major medical
emergency has arisen at the base. Your mission is to provide proper guidance
to the astronauts in the preparation, diagnosis and treatment of the injured
crewmembers, without endangering the other crewmembers."
"Several –
perhaps all – lives depend on proper insight and action. The future
of Earth's first foothold on Mars depends on your team's actions in the
next several hours," the briefing chart concluded.
The success of the exercise
depended on making the participants believe it was real enough to engage
them intellectually and emotionally. As with so many space-related activities
in recent history, nobody had ever done this before and the odds of success
were impossible to predict.
*****
For this exercise, the
one major new twist was the time delay. The implementation was low-tech
and labor intensive. Four VCRs were running simultaneously. Two recorded
the video and audio inputs from the two rooms, while two others played
tapes made only minutes before. Every four minutes, all four VCRs were
rewound and the tapes swapped in a carefully orchestrated pattern.
The result was an eight-minute
round-trip signal lag, with a 'loss of signal' of 20-30 seconds every
four minutes (we just explained that away as a relay satellite glitch).
The technique worked because of a tireless and very attentive technician
who was in charge of juggling the four tapes.
On Earth, the controllers
saw a video that had originated on Mars four minutes earlier. On Mars,
the ersatz-astronauts watched a view and heard verbal advice that Earth
had transmitted four minutes earlier. Direct conversations were impossible.
Even with this implementation,
the delay was unrealistically short. Actual Earth-Mars signal transmission
round trip times run from ten minutes or so all the way to almost fifty
minutes. But this was the first time to our knowledge that any time-critical
Mars crew simulation had implemented ANY sort of voice delay.
The participants had never
encountered such a time lag before, except perhaps in 'phone mail tag.'
Its effect on the exercise was profound and at first, seemed to promise
disaster.
*****
On Mars, a small emergency
had quickly become a crisis.
Two of the astronauts
had been in a rover, an open jeep-like wheeled vehicle, which they had
taken to a remote campsite about 24 miles west of the lander vehicle.
It was a routine operation and had been done a dozen times before. They
were to stay there several days, using an inflatable tent-like shelter
for overnighting.
But shortly before arriving
at the site, late in the afternoon, they had been called back. Earth had
sent out a warning of a solar flare, with a dangerous radiation surge
due at Mars the following morning, sometime between 8 and 10 AM. The main
camp had adequate shielding, but the remote campsite did not.
The two astronauts on
the rover had been the mission commander (CDR) and the physician (MD).
They immediately turned around and began an emergency night drive home.
They were following a marked trail and had lights, but about ten miles
from home the rover somehow missed a turn and rolled over in a ravine.
CDR was thrown clear, but MD was pinned underneath.
The main camp soon learned
of the crash when a radio relay satellite passed within range. The expedition's
other rover was dispatched with two more astronauts. The remaining two
men at the base prepared to receive the injured crewmates. Although the
rescuers plan at first was to right the other rover and tow it back, when
they arrived they found it was too badly damaged.
The CDR's helmet faceplate
had been cracked and its ultraviolet shield had broken off; there were
other major dents in the helmet. Her forehead was bruised and bleeding
and she acted disoriented. She reported by radio that she remembered vomiting
twice. Her chest was in severe pain and ribs may have been broken.
MD was in worse shape.
Trapped under the vehicle, he had evidently experienced serious chest
trauma. Furthermore, the legs of his spacesuit had been severely lacerated,
tearing off insulation and opening several small leaks. In a moment of
clarity, CDR had been able to reach him and lash tape around the legs,
while hooking up a buddy air link to keep his suit torso adequately pressurized.
But both his legs had been exposed to low pressure and temperature for
several hours, even though some warm air seeped past the thigh cuffs and
into the lower leg area.
The MD, still unconscious,
was wrapped in an inflatable 'rescue bag' and placed on the rear of the
rover. The dazed CDR was seated in the left front seat. One of the rescue
astronauts (the flight engineer, or FE) drove, but there was no room for
the other (the mission biochemist, or BIO).
Since it was only ten
miles and there was still plenty of time, BIO elected to walk home. In
the script, she was the second woman on the six-person crew. In the past,
the reference documents stated, astronauts had been able to walk at about
2 to 3 mph for several hours in the 40% Earth-normal gravity. The return
trip began at 5 AM local. The rover, with both injured astronauts, was
expected to get back to base shortly after sunrise.
*****
In the real world, in
the Houston of today, running the Mars base cast of actor-astronauts was
a task for a professional emergency physician, who had the script and
the 'cheat sheet' of what was really wrong. He stood outside the camera
range in the 'Mars Base' room, while the actor-astronauts went through
their performances.
The script we had prepared
consisted of numbered 'Events' keyed to clock time or to specific responses
from Earth. There were verbal communications to be performed by the 'astronauts,'
expected questions and responses from Earth, and descriptions of the actual
situation compared to how it looked.
For example, the first
item dealt with the CDR's slipping into and out of consciousness. Was
this the result of the head trauma or merely fatigue?
Script: "It is fatigue
– head wounds are superficial. If MCC looks at medical logs, they
will discover that CDR's had some trouble sleeping lately, especially
on away team. Somebody should be reviewing medical records and notice
CDR's recent history of inadequate sleep."
Each of the 'astronauts'
was just another conference attendee, selected by random drawing the day
before. They also had been given scripts to study, to understand the situation
they would pretend to be in, and the hints and clues they would send to
Earth.
"That 30-second gap
every four minutes was critical," the Mars base director told me
later. "It gave me time to run down what was supposed to be said
in the next four minutes and to plan ad hoc responses to verbal and faxed
advice coming up from Earth."
It also helped that we
had fudged the 'random drawing' and had inserted a specially-prepared
doctor as the mission commander. She had helped develop the actual script
and knew how to act out some very special situations once the simulation
was well under way. But at first, all she had to do was act dazed and
complain loudly that when she had arrived at the base and had taken off
her helmet, sand from her spacesuit had gotten in her eyes.
It was up to Mission Control
to figure out what she really meant by that, and what – if anything
– they had to do about it.
Their task, as spelled
out in the briefing chart, was fourfold.
1.Prepare to advise re treatment of MD upon arrival.
2.Prepare to assist with assessment of CDR injuries.
3.Remain alert to impending solar proton arrival impacts on crewmembers
in various locations and states.
4.Provide strategic guidance to the crew health maintenance and functioning
of Ares Base both in the immediate future and related to all long-term
requirements including Earth return. But
exactly HOW they would accomplish these goals – that was up to them
to figure out, with guidance from the Flight Director. We'd soon see if
our checklists and our cleverly planted clues led the team in the direction
we had intended.
*****
Mission Control watched
the two injured crewmembers and their rescuer enter the main base –
or rather, watched a view of them having come into the shelter four minutes
earlier. The unconscious doctor was carried awkwardly, even in the lower
gravity.
The two astronauts who
had remained at the base were the mission pilot (PLT) and the geologist
(GEO). They had prepared the emergency medical kit and cleared a worktable
for MD, their unconscious crewmate. GEO was the designated backup EMT,
or 'Emergency Medical Technician,' and he simulated a standard procedure
of cutting MD's spacesuit off and examining the wounds.
Back on 'Earth,' the group
of doctors in Mission Control were organized into several specialized
teams. There was the standard 'Flight Surgeon' team, responsible for normal
crew health issues. Also, a 'Science' team monitored the research work.
Especially with a solar flare approaching, there are some equipment set-up
activities that need to be scheduled. A 'Life Support' group monitored
status of the crew's air and other consumables, while the 'Space Radiation'
team concentrated on issues associated with the solar flares effect on
crew health. Lastly, a special 'Tiger Team' for emergency medical care
watched the progress of the medical treatment.
We also designated a
'CAPCOM,' the traditional sole contact point for voice transmissions.
Actually, we had two, one for organizing and sending the verbal (or fax)
messages from Earth to Mars (the 'UP-CAPCOM') and a second to monitor
and log all voice calls from Mars to Earth (the 'DOWN-CAPCOM'). Because
of the time lag, these two communications channels operated independently
and often simultaneously, requiring a split into two parts.
Everyone in the room had
an intellectual understanding of the task, but getting synchronized with
requisite rhythms was a daunting psychological challenge. As I moved from
group to group, defining what they had to do and when they had to complete
it, the metaphor of 'pushing string' kept popping into my mind.
Then, when it seemed we'd
never even get the ducks in a row for the basic scenario, another scripted
element kicked in. A radio
message came in from BIO, the walking-home astronaut. "Houston, I
think I've got a problem in my suit's right knee hinge."
*****
In the real world, we
never selected an actual person to play 'BIO,' because she never appeared
in person. One of the conference organizers recorded the voice messages
we scripted to be played at appropriate intervals.
The answer that we planned
to reach was that somebody did have to go pick up BIO in the remaining
rover. But that decision wouldn't be made until the solar flare was imminent.
Either of two men could
go. The FE had made the earlier trip and knew the road best, but the PLT
was also qualified. What the control team had to decide was which one
could go with minimal risk to themselves and minimal impact on the on-going
medical care of the other two injured astronauts.
Their medical records
for cumulative exposure provided the key, if and when the doctors checked
– as they should have. PLT had a far lower cumulative dosage from
earlier exposures and he was the obvious medical choice. But there would
soon be mitigating circumstances.
*****
Providing emergency medical
care for space travelers has long been the subject of the cold-blooded
calculus of 'value added' computations. On voyages to low Earth orbit,
or even the Moon, most conceivable medical crises either are tolerable
for the duration of the mission, or are so serious they are untreatable.
In some situations – and this has happened a few times on Russian
space station flights – the crew has to return to Earth early, prior
to the planned end of their missions.
Debate still rages about
the value of having an emergency medical specialist on a crew and about
how much diagnostic and treatment equipment should be sent along. All
such gear replaces scientific research equipment, or redundant life support
equipment and supplies.
Today's conventional wisdom
is that for years-long voyages to Mars, a full-time doctor (who carries
out other functions most of the time) is desirable, not least for the
emotional reassurance his presence gives the other crewmembers.
So it was easy enough,
for this simulation, to make things interesting by making the doctor himself
the patient. And since this had occasionally really happened on Earth
(two incidents at the South Pole come to mind), it wasn’t even far-fetched.
*****
Twenty minutes into the
exercise, GEO is well along in his examination of the unconscious MD.
With moderate acting skill, he reads from the script as if he is actually
observing medical parameters. "Blood
pressure is 130/88, pulse is 80," he reports to Houston. "Respiration
seems normal, rate is 14. Pupils are equal and react to light."
Both legs show signs of
frostbite and Martian soil is imbedded in MD's right shin. There is no
sign of bleeding and – to everyone's relief – no sign of gangrene.
Both lower thighs are severely bruised from the pressure cuffs. GEO 'discovers'
the right leg is broken and he splints it.
So far, Earth has been
only passive onlooker. Their advice has been merely to follow existing
checklists and announce all developments as they occur. But then GEO asks
for advice on treatment of the legs and on responses to MD's unconsciousness.
Mission Control has to prepare a one-minute verbal synopsis to be read
up to Mars.
Meanwhile, the medical
log shows that a month before, the MD had developed some allergies to
Martian soil and was taking the non-sedating antihistamine Claritin. Earth
will have to remind the GEO shortly to inject an additional dose. We plan
to give the MCC team ten minutes to realize this on their own, before
prompting them to check previous medical history.
PLT, as the acting commander,
now was faced with a dilemma. Who should he send – if anyone –
on a rover to pick up the limping-home BIO? Will she make it back in time
to avoid accumulating too much radiation? He asks Earth for advice. "Hi,
this is me again," came a radio voice from BIO. "The suit right
knee has locked up and something is gouging into the side of my leg –
my foot feels squishy, I'm probably bleeding. But I'm still moving."
"Don't send anybody
out, I'll be home soon," she advised, describing her passage of the
most recent milepost. "I can still move okay, I fell down twice but
got up with no problem."
The voice paused, then
resumed with a little less confidence. "But I'd like your advice
on a puzzle. I'm looking at my suit gauges. My O2 consumption rate looks
a little high."
*****
In the real world of Mission
Control in Houston, where I spent 22 years, there are certain principles
of space operations that have been developed and honed to perfection.
I knew I wasn't going to make REAL flight controllers out of these doctors,
but I could give them some helpful checklists and principles.
The first is to know when
to leave well enough alone. "If it ain't broke, don't fix it,"
goes along with the saying that, "The better is the enemy of the
good." That is, trying to improve something that already works well
enough can do more harm than good. Or as NASA's first Flight Director,
Chris Kraft, used to say, "When in doubt, do nothing."
But when action was required,
it was necessary to prioritize your problems. Don't keep a list by adding
new problems at the bottom and solving the problems highest up, like seating
customers at a restaurant. As each new problem comes in, its priority
has to be assessed against all other problems.
Further, any failures
or anomalies in one system could ripple into others, so a profound systems
engineering knowledge is required of good flight controllers. More seriously,
failures in one system could create false indications of failures in others,
so one had to know enough not to chase phantoms.
But most insidiously,
failures in one system could mask the appearance of indications of real
failures in other systems, so under such conditions, evidence for those
other possible problems had to be sought in unusual ways.
None of these principles
could really be learned in a three-hour drill, but their importance could
be demonstrated. And at this stage of the simulation, we were about to
do exactly that.
*****
MCC was starting to get
into the rhythm of 'talking to the future' on their voice calls to Mars.
Once it was clear that GEO was following a standard checklist, the earthside
advisors were able, based on their own real-world experience, to anticipate
what he would be wondering about, or observing, several minutes later.
As a result, they began
offering options for treatment, or requests for observations, that would
be annunciated over the Ares Base loudspeaker at about the time the Martian
team was actually involved in exactly those issues.
They had also figured
out that important clues to current and future problems had been buried
in the reference books. Each team assigned members to look over the packages
again now that they knew the kinds of hints they might find there.
*****
As the CDR is heard to
mumble again about sand in her eyes, the 'Flight Surgeon' group on Earth
suddenly recognized the hints. "She's got snow blindness!" one
doctor exclaimed with the delighted smile of someone who's discovered
a carefully hidden Easter Egg. "Don't lavage her eyes – don't
treat her for foreign objects at all."
In an animated discussion,
the team saw all the clues fall into place. The CDR's UV faceplate had
been dislodged in the crash. The rover had been driving east, right into
the rising sun, for the last half-hour or so. The Martian environment
involved unattentuated solar UV on the surface, as clearly specified in
reference documents in their information packets.
Telemedicine, the practice
of medicine at a distance, had just broken the light barrier, made a successful
diagnosis and become an interplanetary art.
*****
The injured CDR had been
left to doze on a chair, her simulated two broken ribs undiagnosed in
the correct triage decision to concentrate on the MD. Her occasional mutterings
were audible back on Earth and were noted in logs, but not responded to.
Suddenly she leapt to
her feet and in absolute lucidly proclaimed that the rover had to be sent
back immediately for the walking astronaut. The FE was still suited from
his first trip and she ordered him to depart immediately.
The PLT, assisting GEO
in the medical treatment of the doctor, tried to push the CDR back into
her seat. He had already been advised by the MCC that he was in temporary
command during the CDR's medical incapacitance. But nobody had bothered
to tell the CDR, who grew quite agitated. "I
thought she really had gone nuts," the ersatz-PLT told me later.
"This wasn't in any script I had seen. I didn't know how to restrain
her."
CDR, our deliberate ringer
on the cast of the Mars crew, was pulling out all the stops on the psych-crisis
we had secretly scripted. It forced the Mars crew to ad lib in their roles,
while the MCC watched in horror and wondered what had already happened
while the TV signals were making their long transit.
As 'Flight Director,'
I demanded quick answers. "Do we order them to restrain her, or sedate
her? What's the operational status of the command authority?"
"And don't everybody
get distracted," I added. "There's a solar flare coming and
a crewmember caught out on the road. What do we need to do NOW?"
With gratifying concentration,
the teams dove into their special responsibilities.
"Disregard the CDR's
advice," the Flight Surgeon declared. "Sedate her and if necessary
restrain her."
"Get the FE out of
the suit so he can relieve the PLT with medical work," the 'Tiger
Team' advised. "The PLT's the one to drive out on the pickup since
his cumulative career radiation exposure is much lower than FE's."
They HAD found the 'Easter Egg' in the simulated medical records!
The Science Team didn't
want to be ignored either. "Don't forget to deploy and activate the
dosimeters," they advised CAPCOM for about the fifth time. After
being repeatedly dropped off the bottom of the priority problem list,
they finally got their request relayed up to Mars.
The CDR was still arguing
loudly that she was declaring herself fit to resume command, when I got
a note from the Flight Surgeon team. The treatment for her eye injuries
was rest, which required they be blindfolded. She would be effectively
blinded for hours or even longer.
"She can't be in
command," the grinning doctor told me triumphantly. "She can't
argue with this mandatory treatment."
I handed the note to the
UP-CAPCOM for relay to Mars. No matter what hand the CDR thought she held,
this card trumped it.
*****
We had a number of further
scripted malfunctions to throw at the team if things got boring, such
as a 'delta-P alarm,' a pressure sensor detecting a slow air leak in the
base. It would be caused by a strip of film caught in the large airlock
and would be slow enough to be ignored for hours. It was designed to test
the MCC's presence of mind to prioritize it properly.
The MD also got his big
acting chance when he went into convulsions as a lung collapsed. The two
astronauts providing emergency medical care began a new checklist. The
MCC team began feeding them future advice, planned to arrive several minutes
in the future as they reached predictable stages in their checklist.
Even when no decisions
needed to be made, the MCC kept feeding reassuring descriptions of what
the team on Mars SHOULD be seeing if all was going well with the diagnosis
and the procedures.
They had the medical problem
absolutely nailed and as they 'talked to the future' on Mars I saw their
eyes gleaming with triumphant confidence.
We got one close-up of
the MD's face, in recovery, as he blinked his eyes and muttered a semi-coherent
question.
And then we decided to
call it a day, or as they say on Mars, a 'sol.' That's the sunrise-to-sunrise
period that's 36 minutes longer than the sunrise-to-sunrise 'day' on Earth.
We had only spent two
hours on the exercise. During the slowness of the start, we almost could
SEE the signals creeping from Earth to Mars and back. But we finished
in a headlong rush and gained a new intuitive appreciation of communicating
life-and-death knowledge to Mars and back.
*****
Later, sitting in the
planetarium cafeteria over coffee, we enjoyed the grins on the faces of
the doctors. "This was the best medical conference simulation I've
ever had," we heard several times.
"Have you thought
of adding – X?" we were repeatedly asked. We took good notes,
since we hadn't thought of these variations. The most common comment was
that next time it should be longer.
The ersatz-CDR was still
grinning uncontrollably from having successfully freaked out her fellow
Mars 'astronauts' until Earth fired its 'silver bullet.' That was the
proper 'snowblindness' diagnosis that required CDR to be blindfolded.
She gleefully exchanged impressions with the now-fully-revived ersatz-MD.
His view, from the horizontal, differed in many ways from hers and from
ours in the control center.
But one theme was common
to all the perceptions. Medicine on Mars was a real requirement and it
was going to be very, very different from on Earth. We had just barely
scratched the surface with this exercise and had newer, bolder scripts
to develop. And we still had a few decades to hone the skills to be needed
for real.
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